The animation and cinematography hold up against the very best Japanese animation out there while the episodic nature (20 episodes, each one lovingly framed in traditional anime stylings) structures the whole experience in that classic TV show format. You see, rather than attempting to deliver an experience that falls comfortably in line with what we have come to expect from a videogame, the anime-obsessed folk over at CyberConnet 2 (their office is absolutely stacked to the rafters with what can only be described as a library’s worth of manga) have essentially created an interactive anime of the very highest order. Under normal circumstances, it’s something that would be completely unacceptable, especially in the case of a full retail release, but Asura’s Wrath, well, I think it just about gets away with it. Of the games already relatively short 6 hours, I’d guess that you’re only actually playing the game (in the traditional sense of the word) for about 2 of those. While I appreciate that many of today’s modern blockbusters come in at around the same time, it’s the relatively low percentage of that 6 hours that you spend actually ‘playing’ the game that will prove a major bone of contention for many. The problem lies with the fact that there are only 6 or so hours of it. In terms of the quality of the experience on offer, Asura’s Wrath has few equals it looks glorious, is beautifully animated, has a brilliant cast of characters and is framed in a way that makes it better looking and more entertaining than the majority of the animes that it so clearly and lovingly apes. Little did I know, just a few days later, my beliefs would be put to the ultimate test by Capcom’s, Asura’s Wrath, a game that takes the concept of quality over quantity and stretches it to breaking point (and dependent upon your tastes, possibly beyond that). More data will be known for this after the test ends tomorrow, paving the way for an announcement as to whether a first full WvW restructuring beta will be going ahead.I recently wrote a blog on how much I hated filler in games and how I’d take quality over quantity any day of the week. The background test for WvW is also ongoing, with normal play enabled while the team gathers data. These were added with this week’s update for the beta, so if you want to get a feel for the new character options, testing them out with a beta character (and trying the new elite specializations at the same time, maybe?) is a commitment-free way to maybe consider a look change. Human characters get four new hair options and six new faces, while Charr, Norn, Asura, and Sylvari get three hair and face options each. There are new hairstyles and these options for each race and gender that you can first test out by making a beta character and getting a feel for the new options. New customization options are also available with this week's beta. Working with your guild, you can clean the whole, customize it together with decor, and make it your home. The new guild hall, Isle of Reflection, was revealed today with a new preview video. With new lands, of course you’ll need a new home base. The road to End of Dragons is on, with the arrival of December it means just two months until the expansion releases. There’s been a flurry of updates this week with the last End of Dragons beta, news on the WvW restructuring process, and a brand new Guild Hall.
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