Its charge attacks are faster and more agressive than Retinazer. However, the Cursed Inferno debuff can be very dangerous for its high damage over time and its ability to stop health regeneration. The flames do more damage than the lasers, but are not as fast and thus easier to dodge. Spazmatism, like Retinazer, varies between firing Cursed Flames from a distance and engaging in charging attacks. This is made trickier as the fight goes on, with Retinazer using more rapid and fast lasers that are much harder to dodge. With wings it is possible to "zig-zag" up and down to dodge the lasers. To avoid this, try to fall as fast as you can, and you can be left unscathed. This is occasionally supplemented by a weaker but much more rapid laser attack that tracks extremely well. Instead, its lasers will progressively fire at a faster rate as it loses health. ![]() When it changes into its second form, it will no longer engage in charge attacks. When not charging, Retinazer will always be aligned diagonally with the player, positioned above them. Retinazer does slightly less damage than Spazmatism, but this is offset by its higher accuracy thanks to the speed of the lasers. This is occasionally interrupted by charging attacks, which mirror that of its partner. In its first form, Retinazer will fire lasers at the player at a steady but somewhat slow rate. It is a good idea to take them out one at a time, because if one dies first, it will be much easier to defeat the other one. When one is destroyed, the other will continue attacking in the same pattern. Each Eye transforms independently once reduced to 8,000 / 12,000 HP (Retinazer) / 9,200 / 13,800 HP (Spazmatism) the other eye remains in its original form until it is reduced to the appropriate amount. When reduced to 2/5 health, they will transform, gaining a slight boost in offense and defense. Spazmatism, distinguished by its green iris and that it fires cursed flames. Retinazer, distinguished by its red iris and that it fires lasers. They have a combined health of 43,000 / 64,500, shared between them. The Twins, as the name suggests, are two separate monsters, both of which must be defeated. ![]() ![]() They must then be defeated before the night ends. Use a Mechanical Eye during Hardmode at night.Note that this condition is shared with the rest of the trio, which increases as more mechanical bosses are defeated, and thus it's not guaranteed if they have yet to be defeated, and will only work if The Twins have yet to be defeated They will then have a 10% chance of appearing when night falls. The Twins can be spawned by fulfilling any of these conditions:
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